Type anything. Roll three dice. See what happens.
A choose-your-own-adventure with no list of choices. Pick a Journey, say what your hero does in your own words, and let the dice decide whether it works.
How it plays
Your words. Their dice.
Pick a Journey
Each one is a different genre with its own narrator, its own threat and a countdown that does not wait for you.
Type anything
No menu of options. Bribe the troll, befriend the ghost, climb out of the window. If you can say it, you can try it.
Roll three dice
The dice decide how it goes. A bad roll costs you a life. Three of a kind makes it legendary.
Keep your Fate Card
Every tale ends one of six ways, and each ending gives you a card with your hero's name and epitaph to share.
Journeys
Start with one of these
Fantasy comedyThe Wrong Chosen One
The prophecy named someone else. You got the sword by mistake.
Spooky-funnyLast Train to Nowhere
One night train, passengers who are not all human.
Sci-fi thrillerSignal Lost
A crew of one on a silent space station, 100 minutes of air.
Tokens
Bring the narrator to life
Tokens pay for the AI narrator, its voice and a picture for every scene. They never expire. Buy a top-up when you need one, or take the Battle Pass for a monthly supply.