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Tale Roll

Type anything. Roll three dice. See what happens.

A choose-your-own-adventure with no list of choices. Pick a Journey, say what your hero does in your own words, and let the dice decide whether it works.

A lone figure holding a sword on a hill at night, under a huge pale moon
The Wrong Chosen One

How it plays

Your words. Their dice.

  1. Pick a Journey

    Each one is a different genre with its own narrator, its own threat and a countdown that does not wait for you.

  2. Type anything

    No menu of options. Bribe the troll, befriend the ghost, climb out of the window. If you can say it, you can try it.

  3. Roll three dice

    The dice decide how it goes. A bad roll costs you a life. Three of a kind makes it legendary.

  4. Keep your Fate Card

    Every tale ends one of six ways, and each ending gives you a card with your hero's name and epitaph to share.

Journeys

Start with one of these

  • Fantasy comedy

    The Wrong Chosen One

    The prophecy named someone else. You got the sword by mistake.

  • Spooky-funny

    Last Train to Nowhere

    One night train, passengers who are not all human.

  • Sci-fi thriller

    Signal Lost

    A crew of one on a silent space station, 100 minutes of air.

Tokens

Bring the narrator to life

Tokens pay for the AI narrator, its voice and a picture for every scene. They never expire. Buy a top-up when you need one, or take the Battle Pass for a monthly supply.